Mark Rein·Hagen

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File:Mark Rein·Hagen - Lucca Comics and Games 2015.JPG
Mark Rein·Hagen at Lucca Comics and Games 2015
Born Mark Rein-Hagen
August 30, 1964
Ohio
Occupation Game designer
Nationality American
Genres Role-playing games

Mark Rein-Hagen is a role-playing, card, video and board game designer best known as the creator of Vampire: The Masquerade and its associated World of Darkness games. Along with Jonathan Tweet, he is also one of the original two designers of Ars Magica. His work on World of Darkness has influenced the movie series Underworld, True Blood, and otherkin sub-cultures such as Real Life Vampires and Real Life Werewolves.

Career[edit | edit source]

In 1987, Rein-Hagen and Jonathan Tweet founded game publisher Lion Rampant while students at Saint Olaf College; here they met Lisa Stevens who later joined the company.[1]:232 Rein-Hagen and Tweet designed Ars Magica over a period of nine months,[2] publishing it in 1987.[1]:232–233 Lion Rampant encountered financial difficulties in 1990, but after Stevens pitched the idea of a merger to Rein-Hagen and Stewart Wieck,[1]:235 they decided to merge White Wolf and Lion Rampant forming a new company White Wolf Game Studio, with the two as co-owners.[1]:215–216Of his experience at Lion Rampant, Rein-Hagen recalls: "My father told me when I started my first game company, Lion Rampant: 'Mark, this company is going to fail, you are too young, inexperienced and poor to make it work. But, you are going to learn a lot, and next time you might just get it right.' At the time I didn't believe him, I thought we could make it, but he was right, and because of his words, I never, ever gave up."[3]

While Rein-Hagen was on the road with Wieck and Stevens to GenCon 23 in 1990, he conceived of the game Vampire: The Masquerade which became his main project for the next year, and was published by the new company in 1991.[1]:216 Next year(1992) Rein-Hagen wrote(with Robert Hatch and Bill Bridges) Werewolf: The Apocalypse which was published through White Wolf. [4] Mage (1993) was based to a certain extent on a game that Rein-Hagen had imagined back in 1989 as something like a modern-day Ars Magica, although this was the first World of Darkness game in which he was not explicitly involved.[1]:218 Wraith (1994) marked his return to the design of the core games in the World of Darkness setting.[1]:218 Rein-Hagen was developing a science-fiction game called Exile to be published in 1997, which was to be owned by a non-profit called the Null Foundation. However, White Wolf encountered financial difficulties in 1995–1996, which caused a falling out between Rein-Hagen and Wieck and his brother Steve Wieck. As a result, Rein-Hagen left White Wolf taking Exile with him.[1]:222 His Null Foundation put out a playtest draft of Exile in 1997, but the game was never fully published.[1]:222 He founded the company Atomaton, Inc. a few years later, which produced his game Z-G in 2001; Atomaton ceased operation in 2003.[1]:222

Rein-Hagen published Whimsy Cards,[5] Ars Magica, and major Ars Magica supplements through Lion Rampant with Jonathan Tweet.[6] Tweet and Rein-Hagen worked with Stevens, John Nephew, and others who would become hobby game professionals.[6]

Rein-Hagen, along with Ray Winninger and Stewart Wieck, made major contributions to D.O.A., designed by Greg Gorden of Mayfair Games in conjunction with White Wolf, but the game was never published. It was based on a concept called "Inferno" that Rein-Hagen had worked on previously for many years at Lion Rampant, wherein players took on the roles of dead characters from old campaigns.[1]:170

Rein-Hagen sold his shares in White Wolf in 2007 and left the gaming field.[1]:222 He served as a writer and producer for Kindred: The Embraced, a TV show loosely based on Vampire, produced by Aaron Spelling and shown on Fox TV.[7] He was unhappy with the finished product because FOX’s producers had a vision for the series he did not share. “The show wasn’t as good as it could have been, if they only had listened to me more.”[2] Kindred was cancelled after eight episodes, however, following the death of its star Mark Frankel any attempts to revive it were abandoned.[8] Rein-Hagen continued to work in Hollywood for four years total, but disillusioned. and fed up trying to make it as a writer, he decided to leave it behind. “It was the goal of my life, but finally I just left”.[2]

As of mid-2008 he was living in Tbilisi, Georgia, with his wife and child during the 2008 South Ossetia War. Rein-Hagen was evacuated with other US citizens living in Georgia and founded the site sosgeorgia.org (now defunct) to help the international media track what was happening there. He returned to Georgia after the war.

In 2012 Rein-Hagen worked on a card game called Democracy for his company Make Believe Games.[9] This game was successfully funded by Kickstarter in November 2012.[10] As of December 3, 2014, over two years after funding, fulfillment is largely complete. On February 4, 2014 Rein-Hagen released a statement citing poor health as the reason for his lack of communication and promising that backers would get their game. Commentators were extremely unhappy with the tone of the message and complained that Rein-Hagen's ill health had not affected his ability to work on other crowd-funded projects.[11] The game Democracy shipped on November 18, 2014.[12]

In an interview conducted in the same month for The Gentleman's Guide to Gaming, Rein-Hagen spoke fondly of his former work on role-playing games and how he is working on a new role-playing game.[13] Rein-Hagen elaborated on this role-playing game in March 2013, in an interview on Your Main Man Speaks, describing some of the mechanics and speculating on a release date without naming it. In addition he discussed his new game Succubus: The Reborn.[14] Succubus: The Reborn had a kickstarer through Make-Believe Games that started on March 18, 2013 and failed to be funded on April 19, 2013.[15]

The result of a June 2013 Kickstarter campaign, a horror RPG entitled I Am Zombie was released in 2015.[16][17]

In May 2016 a new RPG game, Toxicity, was successfully funded on Kickstarter, and a new project was announced, HAIL CTHULHU! which is based on a license from Chaosium and depicts Lovecraft's mythos from the cultist and monster point of view.

Bibliography[edit | edit source]

Lion Rampant [18]

Author

1987: Ars Magica (First Edition)
1987: Whimsy Cards [19]
1988: The Bats of Mercille (Only available at 1988 and 1989 Gencon) [20]
1989: Saga Pack
1989: Stormrider
1989-1990: Covenants
November 2004: Broken Covenant of Calebais


White Wolf

Author
1991: Vampire: The Masquerade Rulebook
Vampire: The Masquerade's Book of the Damned
Werewolf: The Apocalypse's Werewolf: The Apocalypse Second Edition
Wraith: The Oblivion's The Face of Death
May 1996: Book of the Kindred
Chicago Chronicles Volume 1
March 1996: Vampire: The Dark Ages Rulebook

Additional Design
March 1996: Vampire: The Dark Ages Rulebook

Additional Material
June 1994: The Book of Shadows: The Mage Players Guide

Design
May 1996: Book of the Kindred
March 1996 : Vampire: The Dark Ages Rulebook
1991: Vampire: The Masquerade Rulebook

Developer
1991: Vampire: The Masquerade Rulebook
Vampire: The Masquerade's Book of the Damned
Werewolf: The Apocalypse's Rite of Passage
October 1996: Chicago Chronicles Volume 3
May 1996: Chicago Chronicles Volume 1

Original Concept and Design
May 1996: VTM: Chicago Chronicles Volume 1
1995: Mage: The Ascension Second Edition

References[edit | edit source]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7. 
  2. 2.0 2.1 2.2 Larsen, Joseph (4 June 2015). "Meet Mark Rein-Hagen, Tbilisi's Resident Game Master". Georgia Today. Retrieved 25 November 2015. 
  3. "Mark Rein-Hagen". reddit.com. Retrieved 25 November 2015. 
  4. "Werewolf The Apocalypse". Goodreads. Retrieved 2017-04-24. 
  5. "Whimsey cards". John H. Kim. Retrieved 25 November 2015. 
  6. 6.0 6.1 Appelcline, Shannon. "History of Game, #10". 3 January 2007. Retrieved 14 June 2013.
  7. "Let's Remake Kindred: The Embraced!". Vampires.com. Retrieved 25 November 2015. 
  8. "Kiindred: The Embraced, the Show We Lost too Soon". SecondShifters.com. Retrieved 25 November 2015. 
  9. "Its All in the Game!". Make-Believe Games. Retrieved 2013-02-21. 
  10. "Democracy: Majority Rules - A Game of Politics & Negotiation by Mark Rein-Hagen — Kickstarter". Kickstarter.com. 2012-09-27. Retrieved 2013-02-21. 
  11. "Message received on kickstarter today". Make-Believe Games. Retrieved 2014-03-13. 
  12. "Huzzah!". Kickstarter. Retrieved 2017-04-24. 
  13. Template:Youtube
  14. Template:Youtube
  15. "Succubus: The Reborn Kickstarter Page". Kickstarter. Retrieved 2017-04-24. 
  16. "New Zombie RPG from World of Darkness' Mark Rein-Hagen". News Pro. Retrieved 25 November 2015. 
  17. "I Am Zombie: Field Manual". DriveThruRPG.com. Retrieved 25 November 2015. 
  18. "Lion Rampant". Project Redcap. Retrieved 2017-04-26. 
  19. "Twenty-Eight Years of the Best Four Days in Gaming". RPG.net. Retrieved 2017-04-26. 
  20. "The Bats of Mercille". RPG.net. Retrieved 2017-04-26. 



Category:Living people Category:Live-action role-playing game designers Category:Role-playing game designers Category: White Wolf game designers Category:St. Olaf College alumni