List of Dungeons & Dragons rulebooks

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This is a list of Dungeons & Dragons rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game, sorted by the edition of the game that they appeared in. This list does not include books designed for use as premade adventures. Template:Inc-lit

Original Dungeons & Dragons[edit | edit source]

Title Authors Date Pages
Original Dungeons & DragonsGary Gygax, Dave Arneson19743 booklets, 112 total (36, 40, 36)
The original Dungeons & Dragons was published as a boxed set containing three separate booklets:
  • Volume 1: Men & Magic
  • Volume 2: Monsters & Treasure
  • Volume 3: Underworld & Wilderness Adventures
This original version of D&D only included a few of the elements considered core to modern D&D and required the player to own several other games in order to make full use of the rules, however it is considered the first of what is now considered role-playing games and, along with its supplements, is responsible for the creation of the genre itself. 
GreyhawkGary Gygax, Robert J. Kuntz197568
The first supplement for the original D&D game, Greyhawk focused primarily on rules and removed the game's dependence on the Chainmail rules. Despite the name, the Greyhawk supplement was not intended as a setting supplement, but rather featured rules used in Gary Gygax's Greyhawk campaign.[1] 
BlackmoorDave Arneson197560
The second supplement for the original D&D game, Blackmoor added rules, monsters, treasure and is notable for containing the first published adventure for a role-playing game - "Temple of the Frog". Like Greyhawk, its focus was more on rules than setting material, despite the name.[2] 
Eldritch WizardryGary Gygax, Brian Blume197660
Eldritch Wizardry was the third supplement for the original D&D game and is most notable for introducing some of its most famous monsters, such as demons and mind flayers.[3] 
Gods, Demi-Gods & HeroesRobert Kuntz, James M. Ward197672
Gods, Demi-Gods & Heroes was the fourth supplement for the original D&D game and adapted a variety of real-world and fictional pantheons for use in the D&D game.[3] 
Swords & SpellsGary Gygax197645
The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies.[3] Gods, Demi-Gods & Heroes stated itself to be the "last supplement"[4] for D&D in its introduction, and Swords & Spells did not have the official "Supplement V" designation on the cover. 

Basic Dungeons & Dragons[edit | edit source]

The Dungeons & Dragons Basic Set was the successor to original Dungeons & Dragons and was released while TSR, Inc. was working on the Advanced Dungeons & Dragons set. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. The Basic set retained the simplicity and flexibility of the original game while Gary Gygax took Advanced Dungeons & Dragons in a more structured and complicated direction.[5]

Initially it was expected that players would start using Basic edition and then graduate to Advanced Dungeons & Dragons.[6] However, in 1981 the Basic Set underwent a complete revision and not long after this the Expert Set was released for the first time. All references to a progression from the Basic Set to Advanced Dungeons & Dragons were removed from the games and supplements as TSR, Inc. made clear that the expected progression was from the Basic Set to the Expert Set. From this point the D&D dichotomy became fixed and the Basic/Expert pair were considered a completely separate game from Advanced Dungeons & Dragons.[7]

Core products
Title Authors Date Item # Contents
Basic Set 1977Basic Set John Eric Holmes 1977 TSR 1001 Rulebook & misc. items (changed throughout printing)
Basic Set 1981Basic Set Tom Moldvay 1981
Expert Set David Cook 1981
Basic Set 1983Basic Set Frank Mentzer 1983
Expert Set Frank Mentzer 1983
Companion Set Frank Mentzer 1984
Master Rules Frank Mentzer 1985
Immortals Rules Frank Mentzer 1986
The New Easy-to-Master Dungeons & Dragons Game Troy Denning April 1991
Dungeons & Dragons Rules Cyclopedia Aaron Allston, Steven E. Schend, Jon Pickens, Dori Jean Watry November 1991 TSR 1071 304 pages hardcover, ISBN 978-1560760856
Wrath of the Immortals Aaron Allston 1992
The Classic Dungeons & Dragons Game Doug Stewart 1994
Supplements
Title Authors Date Pages Item # ISBN
Bestiary of Dragons and Giants Deborah Christian (editor) 1987 64 AC10
Book of Marvelous Magic, TheThe Book of Marvelous Magic Gary Gygax, Frank Mentzer 1985 76 AC4
Book of Wondrous Inventions, TheThe Book of Wondrous Inventions Bruce A. Heard (compiled) 1987 96 AC11
Character and Monster Assortment Pack
Character Record Sheets 1985 24 AC5, AC6, DDREF1
Combat Shield and Mini-adventure David Cook 1984 14 AC2
Creature Catalog Various 1994 DMR2
Creature Catalogue Various 1986 96 AC9
Creature Crucible: Night Howlers PC4
Creature Crucible: Tall Tales of the Wee Folk John Nephew 1989 PC1
Creature Crucible: The Sea People Jim Bambra PC3
Creature Crucible: Top Ballista Carl Sargent PC2
Dungeon Geomorphs 0Dungeon Geomorphs Sets 1-3 1976
Dungeon Geomorphs 1Dungeon Geomorphs Set One: Basic Dungeon
Dungeon Geomorphs 2Dungeon Geomorphs Set Two: Caves & Caverns
Dungeon Geomorphs 3Dungeon Geomorphs Set Three: Lower Dungeons
Dungeon Master's Screen 1979 DMR1
Hexagonal Mapping Booklet
Master Player Screen AC7
Monster & Treasure Assortment 0Monster & Treasure Assortment Set 1-3 - Level 1-9
Monster & Treasure Assortment 1Monster & Treasure Assortment Set 1 Levels 1-3
Monster & Treasure Assortment 2Monster & Treasure Assortment Set 2 Levels 4-6
Monster & Treasure Assortment 3Monster & Treasure Assortment Set 3 Levels 7-9
Player Character Record Sheets AC5
Player Character Record Sheets AC6
Outdoor Geomorphs Set One: Walled City
Poor Wizard's Almanac
Poor Wizard's Almanac II
Quadrille Graph Paper
Shady Dragon Inn, TheThe Shady Dragon Inn Carl Smith 1983 AC1
Campaign settings
Title Authors Date Pages Item # ISBN
Western Countries Trail Map, TheThe Western Countries Trail Map TM1
Eastern Countries Trail Map, TheThe Eastern Countries Trail Map TM2
Grand Duchy of Karameikos, TheThe Grand Duchy of Karameikos Aaron Allston 1987 64 GAZ1
Emirates of Ylaruam, TheThe Emirates of Ylaruam Ken Rolston 1987 GAZ2
Principalities of Glantri, TheThe Principalities of Glantri Bruce Heard GAZ3
Kingdom of Ierendi, TheThe Kingdom of Ierendi Anne Gray McCready 1987 64 GAZ4
Elves of Alfheim, TheThe Elves of Alfheim Steve Perrin, Anders Swenson 1988 GAZ5
Dwarves of Rockhome, TheThe Dwarves of Rockhome Aaron Allston 1988 96 GAZ6
Northern Reaches, TheThe Northern Reaches Ken Rolston, Elizabeth Danforth GAZ7
Five Shires, TheThe Five Shires Ed Greenwood 1988 GAZ8
Minrothad Guilds, TheThe Minrothad Guilds Deborah Christian, Kim Eastland GAZ9
Orcs of Thar, TheThe Orcs of Thar Bruce Heard GAZ10
Republic of Darokin, TheThe Republic of Darokin Scott Haring, William W. Connors GAZ11
Golden Khan of Ethengar, TheThe Golden Khan of Ethengar Jim Bambra 1989 GAZ12
Shadow Elves, TheThe Shadow Elves Carl Sargent, Gary Thomas GAZ13
Atruaghin Clans, TheThe Atruaghin Clans William W. Connors 1991 96 GAZ14
Dawn of the Emperors: Thyatis and Alphatia Aaron Allston 1989 Boxed set (3 books, 2 maps) -
Hollow World Campaign Set Aaron Allston 1990 Boxed set -
Hollow World: Sons of Azca HWR1
Hollow World: Kingdom Of Nithia HWR2
Hollow World: The Milenian Empire HWR3
Thunder Rift 1992
Champions of Mystara Ann Dupuis, Bruce A. Heard 1993 Boxed set -

Advanced Dungeons & Dragons[edit | edit source]

Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.

Around 1983, books such as MM, PHB, DMG and DDG, all previous hardcover releases except Fiend Folio, were upgraded with new cover art and unified in "orange spine" look. This included only minimal text change such as removal of rape references in DMG (books are now labeled "ages 10 and up"). MM2 and the rest of the series followed the same format. By the end of its first decade, Advanced Dungeons & Dragons line had expanded to a library of 14 hardcover rulebooks, including three books of monsters, and two books governing character skills in wilderness and underground settings.

Hardcovers
Title Authors Date Pages ISBN
Monster Manual Gary Gygax September 1977 108 ISBN 0-935696-00-8
Player's Handbook Gary Gygax, Mike Carr (editor) June 1978 128 ISBN 0-935696-01-6
Dungeon Master's Guide Gary Gygax May 1979 232 (1st-5th printings), 238 (subsequent printings). ISBN 0-9356-9602-4
Deities & Demigods James Ward, Robert Kuntz December 1980 144 (1st & 2nd printing), 128 (3rd & 4th printings, due to removal of Cthulhu and Melnibonean Mythos). ISBN 0-935696-22-9
Fiend Folio Don Turnbull, Games Workshop August 1981 128 ISBN 0-935696-21-0
Legends & Lore (re-titling of Deities & Demigods) James Ward, Robert Kuntz 1983 128 ISBN 0-935696-22-9
Monster Manual II Gary Gygax December 1983 160 ISBN 0-88038-031-4
Oriental Adventures Gary Gygax, David "Zeb" Cook, François Marcela-Froideval October 1985 144 ISBN 0-88038-099-3
Unearthed Arcana Gary Gygax, Jeff Grubb (ed), Kim Mohan (ed) December 1985 128 ISBN 0-88038-084-5
Dungeoneer's Survival Guide Douglas Niles June 1986 128 ISBN 0-88038-272-4
Wilderness Survival Guide Kim Mohan October 1986 128 ISBN 0-88038-291-0
Manual of the Planes Jeff Grubb June 1987 128 ISBN 0-88038-399-2
Dragonlance Adventures Tracy Hickman, Margaret Weis October 1987 128 ISBN 0-88038-452-2
Greyhawk Adventures James M. Ward September 1988 128 ISBN 0-88038-649-5
Accessories
Title Authors Date Pages ISBN
Dungeon Masters Adventure Log Lawrence Schick (editor) 1980 ISBN 0-935696-35-0
Dungeon Master's Design Kit Harold Johnson, Aaron Allston, Christopher Mortika (editor) 1988 3 x 32 ISBN 0-935696-22-9
Non-Player Character Records Harold Johnson 1979 32
Permanent Character Folder & Adventure Records Harold Johnson 1979 32

Advanced Dungeons & Dragons 2nd edition[edit | edit source]

In 1989, Advanced Dungeons & Dragons 2nd edition was published. Initially, the second edition would consolidate the game, with two essential hardcovers and a 3-ring monster document binder that Dungeon Masters can sort contents as they wish. Periodically, TSR published 3 lines of optional rulebooks (PHBR/DMGR/HR) and additional monster compendium to enhance game play.

However, by popular demand TSR released a hardcover monster book in 1993. Also by 1995, with power creep from optional classes and races becoming prominent, they were forced to abandon their original plan and revise the entire line.[8] Core rules were rewritten, reorganized and accompanied with new logo, new art and black bordered cover style but had only a few meaningful rule changes. Optional rules were also revised and reorganized in hardcover books in the same look.

Hardcovers
Title Authors Date Pages Item # ISBN
Player's Handbook David "Zeb" Cook April 1989 256 TSR 2101 ISBN 0-88038-716-5
Dungeon Master's Guide David "Zeb" Cook June 1989 192 TSR 2100 ISBN 0-88038-729-7
Forgotten Realms Adventures Jeff Grubb, Ed Greenwood March 1990 160 TSR 2106 ISBN 0-88038-828-5
Legends & Lore James M. Ward, Troy Denning July 1990 192 TSR 2108 ISBN 0-88038-844-7
Tome of Magic David Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, Rick Swan May 1991 160 TSR 2121 ISBN 1-56076-107-5
Dark Sun: Dragon Kings Timothy Brown May 1992 210 TSR 2408 ISBN 1-56076-235-7
Monstrous Manual (reprinting MC1 & MC2 plus others) Tim Beach June 1993 384 TSR 2140 ISBN 1-56076-619-0
Book of Artifacts David "Zeb" Cook September 1993 160 TSR 2138 ISBN 1-56076-672-7
Dungeon Master's Guide (Revised; 1995) David "Zeb" Cook, Steve Winter April 1995 256 TSR 2160 ISBN 0-7869-0328-7
Player's Handbook (Revised; 1995) David "Zeb" Cook, Steve Winter April 1995 320 TSR 2159 ISBN 0-7869-0329-5
Player's Option: Combat & Tactics Skip Williams, L. Richard Baker III June 1995 192 TSR 2149 ISBN 0-7869-0096-2
Player's Option: Skills & Powers Douglas Niles and Dale Donovan July 1995 192 TSR 2154 ISBN 0-7869-0149-7
Dungeon Master Option: High-Level Campaigns Skip Williams August 1995 192 TSR 2156 ISBN 0-78690-168-3
Player's Option: Spells & Magic Richard Baker May 1996 192 TSR 2163 ISBN 0-7869-0394-5
Ravenloft: Domains of Dread William Connors, Steve Miller August 1997 288 TSR 2174 ISBN 0-7869-0672-3
Campaign Option: Council of Wyrms Bill Slavicsek September 1999 202 TSR 11383 ISBN 0-7869-1383-5
Starter sets
Title Authors Date Pages Item # ISBN
First Quest: The Introduction to Role-Playing Games Bruce Nesmith, L. Richard Baker III, David "Zeb" Cook 1994 TSR 1105 ISBN 1-5607-6844-4
Introduction to Advanced Dungeons & Dragons Game December 1995 TSR 1134 ISBN 0-7869-0332-5
The Complete Starter Set: Advanced Dungeons & Dragons Game December 1996 TSR 1167 ISBN 0-7869-0640-5
Dungeons & Dragons Adventure Game (1999) April 1999 ISBN 0-7869-1450-5
Mounstrous Compendium series
Title Authors Date Pages Notes
MC1 Monstrous Compendium Volume One 1989[9] 144 pages (loose leaf), 12 dividers and 3-ring D-binder
MC2 Monstrous Compendium Volume Two 1989[9] 144 pages (loose leaf)
MC3 Monstrous Compendium Volume Three Forgotten Realms Appendix 1989[9] 64 pages (loose leaf), 4 dividers
MC4 Monstrous Compendium Dragonlance Appendix 1989 96 pages (loose leaf), 4 dividers and 3-ring D-binder
MC5 Monstrous Compendium Greyhawk Adventures Appendix 1990 64 pages (loose leaf), 4 dividers
MC6 Monstrous Compendium Kara-Tur Appendix 1990 64 pages (loose leaf), 4 dividers
MC7 Monstrous Compendium Spelljammer Appendix 1990 64 pages (loose leaf), 4 dividers
MC8 Monstrous Compendium Outer Planes Appendix 1991 96 pages (loose leaf), 4 dividers
MC9 Monstrous Compendium Spelljammer Appendix II 1991 64 pages (loose leaf), 4 dividers
MC10 Monstrous Compendium Ravenloft Appendix 1991 64 pages (loose leaf), 4 dividers
MC11 Monstrous Compendium Forgotten Realms Appendix II 1991 64 pages (loose leaf), 4 dividers
MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert 1992 96 pages (loose leaf)
MC13 Monstrous Compendium Al-Qadim Appendix 1992 64 pages (loose leaf), 4 dividers
MC14 Monstrous Compendium Fiend Folio Appendix 1992 64 pages (loose leaf), 4 dividers
MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night 1993 64 pages (loose leaf), 4 dividers
Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr 1995 (softcover)
Ravenloft Monstrous Compendium Appendices I & II 1996 (softcover) reprinting MC10 & MC15
Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness 1994 126 pages (softcover)
Planescape Monstrous Compendium Appendix 1994 128 pages (softcover)
Planescape Monstrous Compendium Appendix II 1995 (softcover)
Planescape Monstrous Compendium Appendix III 1998 128 pages (softcover)
Mystara Monstrous Compendium Appendix 1994 127 pages (softcover)
Monstrous Compendium Annual Volume One 1994 127 pages (softcover) reprints from modules and magazines of 1993
Monstrous Compendium Annual Volume Two 1995 (softcover) reprints from modules and magazines of 1994
Monstrous Compendium Annual Volume Three 1996 (softcover) reprints from modules and magazines of 1995
Monstrous Compendium Annual Volume Four 1998 96 pages (softcover) reprints from modules and magazines of 1996–7
Savage Coast Monstrous Compendium Appendix 1996 download-only
Reference series optional rulebooks
Title Authors Date Pages Item # ISBN
The Complete Fighter's Handbook Aaron Allston December 1989 128 PHBR01PHBR1 ISBN 0-88038-779-3
The Complete Thief's Handbook John Nephew, Carl Sargent, Douglas Niles December 1989 128 PHBR02PHBR2 ISBN 0-88038-780-7
The Complete Priest's Handbook Aaron Allston May 1990 128 PHBR03PHBR3 ISBN 0-88038-818-8
The Complete Wizard's Handbook Rick Swan June 1990 128 PHBR04PHBR4 ISBN 0-88038-838-2
The Complete Psionics Handbook Steve Winter January 1991 128 PHBR05PHBR5 ISBN 1-56076-054-0
The Complete Book of Dwarves Jim Bambra October 1991 128 PHBR06PHBR6 ISBN 1-56076-110-5
The Complete Bard's Handbook Blake Mobley March 1992 128 PHBR07PHBR7 ISBN 1-56076-360-4
The Complete Book of Elves Colin McComb December 1992 128 PHBR08PHBR8 ISBN 1-56076-376-0
The Complete Book of Gnomes & Halflings Douglas Niles February 1993 128 PHBR09PHBR9 ISBN 1-56076-573-9
The Complete Book of Humanoids Bill Slavicsek April 1993 128 PHBR10 ISBN 1-56076-611-5
The Complete Ranger's Handbook Rick Swan December 1993 128 PHBR11 ISBN 1-56076-634-4
The Complete Paladin's Handbook Rick Swan May 1994 128 PHBR12 ISBN 1-56076-845-2
The Complete Druid's Handbook David Pulver August 1994 128 PHBR13(PHBR13) ISBN 1-56076-886-X
The Complete Barbarian's Handbook Rick Swan January 1995 128 PHBR14(PHBR14) ISBN 0-7869-0090-3
The Complete Ninja's Handbook Aaron Allston August 1995 128 PHBR15(PHBR15) ISBN 0-7869-0159-4
Campaign Sourcebook and Catacomb Guide Paul Jaquays and William W. Connors March 1990 128 DMGR1 ISBN 0-87975-653-5
The Castle Guide Grant Boucher, Troy Christensen, Arthur Collins, Nigel Findley, Timothy B. Brown and William W. Connors April 1990 128 DMGR2
Arms and Equipment Guide Grant Boucher, Troy Christensen, Jon Pickens, John Terra, and Scott Davis July 1991 DMGR3
Monster Mythology Carl Sargent April 1992 128 DMGR4
Creative Campaigning January 1993 DMGR5
The Complete Book of Villains Kirk Botula April 1994 128 DMGR6(DMGR6) ISBN 1-56076-837-1
The Complete Book of Necromancers Steve Kurtz March 1995 DMGR7(DMGR7)
Sages & Specialists July 1996 128 DMGR8(DMGR8) ISBN 0-7869-0410-0
Of Ships and the Sea Keith Francis Strohm September 1997 128 DMGR9(DMGR9) ISBN 0-7869-0706-1
Vikings Campaign Sourcebook David "Zeb" Cook April 1991 96 HR1 ISBN 1-56076-128-8
Charlemagne's Paladins Campaign Sourcebook Ken Rolston June 1992 96 HR2 ISBN 1-56076-393-0
Celts Campaign Sourcebook Graeme Davis October 1992 96 HR3 ISBN 1-56076-374-4
A Mighty Fortress Campaign Sourcebook November 1992 HR4
The Glory of Rome Campaign Sourcebook October 1993 96 HR5 ISBN 1-56076-673-5
Age of Heroes Campaign Sourcebook March 1994 HR6(HR6)
The Crusades Campaign Sourcebook October 1994 96 HR7(HR7) ISBN 1-56076-858-4
Spell Compendium series
Title Authors Date Pages Item # ISBN
Priest's Spell Compendium, Volume 1 1999 TSR 11359 ISBN 0-78691-359-2
Priest's Spell Compendium, Volume 2 1999 TSR 11421 ISBN 0-78691-421-1
Priest's Spell Compendium, Volume 3 2000 TSR 11611 ISBN 0-78691-611-7
Wizard's Spell Compendium, Volume 1 1996 TSR 2165 ISBN 0-78690-436-4
Wizard's Spell Compendium, Volume 2 1997 TSR 2168 ISBN 0-78690-664-2
Wizard's Spell Compendium, Volume 3 1998 TSR 2175 ISBN 0-78690-791-6
Wizard's Spell Compendium, Volume 4 1998 TSR 2177 ISBN 0-78691-209-X
Magic item series
Title Authors Date Pages Item # ISBN
The Magic Encyclopedia, Volume One Connie Rae Henson, Dale "Sladey" Henson 1992
The Magic Encyclopedia, Volume Two 1993
Deck of Magical Items 1993
Encyclopedia Magica, Volume 1 1994 TSR 2141 ISBN 1-56076-842-8
Encyclopedia Magica, Volume 2 1995 TSR 2152 ISBN 0-78690-124-1
Encyclopedia Magica, Volume 3 1995 TSR 2157 ISBN 0-78690-187-X
Encyclopedia Magica, Volume 4 1995 TSR 2161 ISBN 0-78690-289-2
Miscellaneous
Title Authors Date Pages Item # ISBN
Bastion of Faith 2000 TSR 11442
College of Wizardry 1998
Den of Thieves 1996
Dungeon Builder's Guidebook Bruce R. Cordell 1998 64 TSR 9556 ISBN 0-7869-1207-3
Fighter's Player Pack 1994
Thief's Player Pack 1994
Land of Fate 1992
World Builder's Guidebook Richard Baker 1996 96 TSR 9532 ISBN 0-7869-0434-8

Dungeons & Dragons 3rd edition and v3.5[edit | edit source]

A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "Advanced" was dropped and the new edition was called just Dungeons & Dragons, but was still officially referred to as 3rd edition (or 3E for short).

This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.

In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.

Core rulebooks
Title Authors Date Pages ISBN
Player's Handbook: Core Rulebook IMonte Cook, Jonathan Tweet, Skip WilliamsJuly 2, 2000304ISBN 0786915501
An essential rulebook for any players and Dungeon Masters alike of the D&D game. 
Dungeon Master's Guide: Core Rulebook IIMonte CookSeptember 1, 2000224ISBN 078691551X
An essential rulebook for Dungeon Masters of the D&D game. 
Monster Manual: Core Rulebook IIIMonte Cook, Jonathan Tweet, Skip WilliamsOctober 1, 2000224ISBN 0786915528
From aboleths to zombies, the Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. 
Monster Manual IIEd Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve WinterSeptember 1, 2002224ISBN 978-0-7869-2873-6
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. 
Player's Handbook: Core Rulebook I v.3.5Monte Cook, Jonathan Tweet, Skip Williams, Andy CollinsJuly 1, 2003317ISBN 978-0-7869-2886-6
2003 revision of the game updated the core book to this new version. Credited revision work by Andy Collins. 
Dungeon Master's Guide: Core Rulebook II v.3.5Monte Cook, David NoonanJuly 1, 2003320ISBN 978-0-7869-2889-7
2003 revision of the game updated the core book to this new version. Note increased page count. Credited revision work by David Noonnan and Rich Baker. 
Monster Manual: Core Rulebook III v.3.5Monte Cook, Jonathan Tweet, Skip WilliamsJuly 1, 2003319ISBN 978-0-7869-2893-4
2003 revision of the game updated the core book to this new version. Note increased page count. Also note Monster Manual II did not receive this treatment. Credited revision work by Rich Baker and Skip Williams. 
Monster Manual IIIGwendolyn F. M. KestrelApril 1, 2003224ISBN 978-0-7869-3430-0
Dungeon Master's Guide IIJesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. LawsJune 23, 2005288ISBN 978-0-7869-3687-8
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. 
Player's Handbook IIDavid NoonanMay 9, 2006244ISBN 978-0-7869-3918-3
Monster Manual IVGwendolyn F. M. KestrelJuly 11, 2006222ISBN 978-0-7869-3920-6
Monster Manual VCreighton BroadhurstJuly 17, 2007224ISBN 978-0-7869-4115-5
Starter sets
Title Authors Date Pages ISBN
Dungeons & Dragons Adventure Game (2000)Jason Carl, Andy Collins, David Noonan, Jonathan TweetAugust, 200096ISBN 0-7869-1641-9
3.0E, Orange cover, "Adventure Begins Here!" 
Dungeons & Dragons Basic Game (2004)Jonathan TweetSeptember, 200464ISBN 0-7869-3409-3
3.5E, Black dragon cover 
Dungeons & Dragons Basic Game (2006)Jonathan TweetSeptember, 200664ISBN 0-7869-3944-3
3.5E, Blue dragon cover 
Dungeons & Dragons Player's KitWizards TeamFebruary, 2007160ISBN 0-7869-3945-1
Supplement books
Title Authors Date Pages ISBN
Arms and Equipment GuideEric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James WyattMarch 1, 2003160ISBN 978-0-7869-2649-7
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. 
Book of Challenges: Dungeon Rooms, Puzzles, and TrapsDaniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip WilliamsJune 1, 2002128ISBN 978-0-7869-2657-2
Over fifty encounters designed to be dropped into any campaign. 
Book of Exalted DeedsJames Wyatt, Darrin Drader, Christopher PerkinsOctober 1, 2003192ISBN 978-0-7869-3136-1
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum. 
Book of Vile DarknessMonte CookOctober 1, 2002160ISBN 978-0-7869-2650-3
Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes. 
CityscapeAri Marmell, C.A. SuleimanNovember 7, 2006160ISBN 978-0-7869-3939-8
Part of the Environment series, Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain. 
Complete AdventurerJesse DeckerJanuary 13, 2005192ISBN 978-0-7869-3651-9
Complete Adventurer™ serves primarily as a player resource focused on adventuring skills for characters of any class. 
Complete ArcaneRichard BakerNovember 18, 2004192ISBN 978-0-7869-3435-5
Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage. 
Complete ChampionEd Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell, Gary AstlefordJune 5, 2007160ISBN 978-0-7869-4034-9
Complete Champion focuses on the divine champion and provides new rules options for characters who enjoy battling for a cause, defeating foes with divine magic, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure. 
Complete DivineDavid NoonanMay 1, 2004192ISBN 978-0-7869-3272-6
Complete Divine provides Dungeons & Dragons® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage. 
Complete MageSkip Williams, Penny Williams, Ari Marmell, Kolja Raven LiquetteOctober 10, 2006160ISBN 978-0-7869-3937-4
In addition to providing the definitive treatise on arcane magic, Complete Mage expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. 
Complete PsionicBruce R. Cordell, Christopher LindsayApril 11, 2006160ISBN 978-0-7869-3911-4
This companion to Expanded Psionics Handbook builds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” 
Complete ScoundrelMike McArtor and F. Wesley SchneiderJanuary 16, 2007160ISBN 978-0-7869-4152-0
Complete WarriorAndy Collins, David Noonan, Ed StarkDecember 1, 2003160ISBN 978-0-7869-2880-4
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. 
Defenders of the FaithRich Redman, James WyattMay 1, 200196ISBN 978-0-7869-1840-9
This book spotlights the champions of deities in the D&D game: clerics and paladins. 
Deities and DemigodsRich Redman, Skip Williams, James WyattFebruary 1, 2002224ISBN 978-0-7869-2654-1
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. 
DraconomiconAndy Collins, Skip Williams, James WyattNovember 1, 2003288ISBN 978-0-7869-2884-2
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. 
Dragon MagicOwen K.C. Stephens, Rodney ThompsonSeptember 12, 2006160ISBN 978-0-7869-3936-7
Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign. 
Drow of the UnderdarkRobert J. Schwalb, Anthony Pryor, Greg A. VaughanMay 8, 2007224ISBN 978-0-7869-4151-3
This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow. 
Dungeon Survival GuideBill Slavicsek, Christopher PerkinsOctober 23, 200764ISBN 978-0-7869-4730-0
Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps! 
DungeonscapeJason Bulmahn, Rich BurlewFebruary 13, 2007160ISBN 978-0-7869-4118-6
Part of the Environment series 
Elder EvilsRobert J. SchwalbDecember 18, 2007160ISBN 978-0-7869-4733-1
Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes. 
Enemies and AlliesJeff Grubb, David Noonan, Skip Williams, Bruce R. CordellOctober 1, 200164ISBN 978-0-7869-1852-2
This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign. 
Epic Level HandbookAndy Collins, Bruce R. Cordell, Thomas M. ReidJuly 1, 2002320ISBN 978-0-7869-2658-9
This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. 
Exemplars of Evil: Deadly Foes to Vex Your HeroesRobert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen RauschSeptember 18, 2007160ISBN 978-0-7869-4361-6
The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign. 
Expanded Psionics HandbookBruce R. CordellApril 1, 2004224ISBN 978-0-7869-3301-3
With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign. 
Fiend FolioEric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James WyattApril 1, 2003224ISBN 978-0-7869-2780-7
This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. 
Fiendish Codex I: Hordes of the AbyssJames Jacobs, Erik MonaJune 13, 2006160ISBN 978-0-7869-3919-0
This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. 
Fiendish Codex II: Tyrants of the Nine HellsRobin D. Laws, Robert J. SchwalbDecember 12, 2006160ISBN 978-0-7869-3940-4
Fiendish Codex II: Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. 
FrostburnWolfgang Baur, James Jacobs, George StraytonSeptember 23, 2004224ISBN 978-0-7869-2896-5
Part of the Environment series, Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. 
GhostwalkMonte Cook and Sean K. ReynoldsJune 1, 2003224ISBN 978-0-7869-2834-7
Campaign setting about the afterlife. 
Hero Builder's GuidebookRyan Dancey, David Noonan, John RateliffDecember 1, 200064ISBN 978-0-7869-1647-4
Both players and Dungeon Masters benefit from the detailed character backgrounds in this book. 
Heroes of BattleDavid Noonan, Will McDermott, Stephen SchubertMay 19, 2005160ISBN 978-0-7869-3686-1
Heroes of Battle™ provides everything one needs to know to play a battle-oriented D&D campaign. 
Heroes of HorrorJames Wyatt, Ari Marmell, C.A. SuleimanOctober 20, 2005160ISBN 978-0-7869-3699-1
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. 
Libris MortisAndy Collins, Bruce R. CordellOctober 14, 2004192ISBN 978-0-7869-3433-1
This title takes a comprehensive look at undead creatures and characters in the D&D world. 
Lords of MadnessRichard Baker, James Jacobs, Steve WinterApril 14, 2005224ISBN 978-0-7869-3657-1
Lords of Madness takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them. 
Magic Item CompendiumAndy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K.C. StephensMarch 13, 2007224ISBN 978-0-7869-4345-6
Magic of IncarnumJames Wyatt, Frank Brunner, Stephen SchubertSeptember 22, 2005224ISBN 978-0-7869-3701-1
With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). 
Manual of the PlanesJeff Grubb, Bruce R. Cordell, David NoonanSeptember 1, 2001224ISBN 978-0-7869-1850-8
This supplement for the D&D game provides everything you need to know before you visit other planes of existence. 
Masters of the WildMike Selinker, David EckelberryFebruary 1, 200296ISBN 978-0-7869-2653-4
Miniatures HandbookJonathan Tweet, Mike Donais, Skaff Elias, Bruce R. CordellOctober 1, 2003192ISBN 978-0-7869-3281-8
The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats. 
Oriental AdventuresJames WyattOctober 1, 2001256ISBN 978-0-7869-2015-0
Legend of the Five Rings campaign setting. 
Planar HandbookBruce R. Cordell and Gwendolyn F.M. KestrelJuly 1, 2004192ISBN 978-0-7869-3429-4
Psionics HandbookBruce R. CordellMarch 1, 2001160ISBN 978-0-7869-1835-5
Races of DestinyDavid Noonan, Eric Cagle, and Aaron RosenbergDecember 1, 2004192ISBN 978-0-7869-3653-3
This book focuses on the cultures of any of the humanly races: humans, half-elves, and half-orcs. 
Races of StoneJesse Decker, Michelle Lyons, David NoonanAugust 1, 2004192ISBN 978-0-7869-3278-8
This book focuses on the cultures of the earth-dwelling races: dwarves, gnomes, and goliaths. 
Races of the DragonGwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven LiquetteJanuary 17, 2006160ISBN 978-0-7869-3913-8
This book focuses on the cultures of the dragon-descended races: dragonborn, kobolds, and [?] 
Races of the WildSkip WilliamsFebruary 1, 2005192ISBN 978-0-7869-3438-6
This book focuses on the races of the wild: elves, [?], [?] 
Rules CompendiumChris SimsOctober 16, 2007160ISBN 978-0-7869-4725-6
SandstormBruce R. Cordell, Jennifer Clarke Wilkes, J.D. WikerMarch 1, 2005224ISBN 978-0-7869-3655-7
Part of the Environment series. 
Savage SpeciesDavid Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K ReynoldsFebruary 1, 2003224ISBN 978-0-7869-2648-0
Song and SilenceDavid Noonan, John D. RateliffDecember 1, 200196ISBN 978-0-7869-1857-7
Spell CompendiumMatthew Sernett, Jeff Grubb, Mike McArtorDecember 1, 2005288ISBN 978-0-7869-3702-8
Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells. 
StormwrackRichard Baker, Joseph D. Carriker, Jr., Jennifer Clarke WilkesAugust 2005224ISBN 978-0-7869-3689-2
Stronghold Builder's GuidebookMatt Forbeck, David NoonanMay 1, 2002128ISBN 978-0-7869-2655-8
Sword and FistJason CarlJanuary 1, 200196ISBN 978-0-7869-1829-4
Tome and BloodBruce R. Cordell, Skip WilliamsJuly 1, 200196ISBN 978-0-7869-1845-4
Tome of BattleRichard Baker, Frank Brunner, Joseph Carriker Jr.August 8, 2006160ISBN 978-0-7869-3922-0
Tome of MagicMatthew Sernett, Ari Marmell, David Noonan, Robert J. SchwalbMarch 14, 2006288ISBN 978-0-7869-3909-1
Unearthed ArcanaAndy Collins, Jesse Decker, David Noonan, Rich RedmanFebruary 1, 2004224ISBN 978-0-7869-3131-6
Weapons of LegacyBruce R. Cordell, Kolja Raven Liquette, Travis StoutMay 1, 2005224ISBN 978-0-7869-3688-5

Dungeons & Dragons 4th edition[edit | edit source]

The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008.

In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.

Teaser releases
Title Authors Date Pages ISBN
Wizards Presents: Races and Classes
Wizards Presents: Worlds and Monsters
Core rulebooks
Title Authors Date Pages ISBN
Player's Handbook - Arcane, Divine, and Martial Heroes Wizards RPG Team June 6, 2008 320 978-0-7869-4867-3
Player's Handbook 2 - Arcane, Divine, and Primal Heroes
Player's Handbook 3 - Divine, Primal and Psionic Heroes
Dungeon Master's Guide
Dungeon Master's Guide 2
Monster Manual
Monster Manual 2
Monster Manual 3
Essentials line products
Title Authors Date Pages ISBN
Dungeon Master's Kit
Heroes of the Fallen Lands
Heroes of the Forgotten Kingdoms
Monster Vault
Monster Vault: Threats to the Nentir Vale
Rules Compendium
Starter sets
Title Authors Date Pages ISBN
Dungeons & Dragons Roleplaying Game Starter Set (Blue box cover) October 21, 2008
Dungeons & Dragons Fantasy Roleplaying Game Starter Set (Red box cover) September 7, 2010
Supplement books
Title Authors Date Pages ISBN
Adventurer's Vault
Adventurer's Vault 2
Arcane Power - Options for Bards, Sorcerers, Swordmages, Warlocks and Wizards
The Book of Vile Darkness
Character Record Sheets
Deluxe Dungeon Master's Screen
Demonomicon
Divine Power - Options for Avengers, Clerics, Invokers and Paladins
Draconomicon: Chromatic Dragons
Draconomicon: Metallic Dragons
Dungeon Delve
Dragon Magazine Annual 2009
Dungeon Magazine Annual 2010
Dungeon Master's Screen
Hammerfast: A Dwarven Outpost Adventure Site
Into the Unknown: The Dungeon Survival Handbook
Manual of the Planes
Martial Power - Options for Fighters, Rangers, Rogues, and Warlords
Martial Power 2 - Options for Fighters, Rangers, Rogues, and Warlords
Mordenkainen's Magnificent Emporium
Open Grave: Secrets of the Undead
The Plane Above: Secrets of the Astral Sea
The Plane Below: Secrets of the Elemental Chaos
Player's Strategy Guide
Player's Handbook Races: Dragonborn
Player's Handbook Races: Tieflings
Player's Option: Heroes of Shadow
Player's Option: Heroes of the Feywild
Player's Option: Heroes of the Elemental Chaos
Primal Power - Options for Barbarians, Druids, Shamans and Wardens
Psionic Power - Options for Ardents, Battleminds, Monks and Psions
Vor Rukoth: An Ancient Ruins Adventure Site
Campaign settings
Title Authors Date Pages ISBN
Dark Sun Campaign Setting
Dark Sun Creature Catalog
Eberron Campaign Guide
Eberron Player's Guide
Forgotten Realms Campaign Guide
Forgotten Realms Player's Guide
Halls of Undermountain
Menzoberranzan
Neverwinter Campaign Setting
The Shadowfell: Gloomwrought and Beyond
Underdark

Dungeons & Dragons 5th edition[edit | edit source]

Initially promoted in playtest materials as Dungeons & Dragons Next, the Dungeons & Dragons 5th Edition was released in a staggered fashion through the second half of 2014. Unlike previous editions, this game was developed partly via a public open playtest.

Title Authors Date Pages Type Levels
Ghosts of Dragonspear Castle Wizards RPG Team August 15, 2013 290 Preview Rulebook and Adventure Module 1-10
Murder in Baldur's Gate Wizards RPG Team August 20, 2013 96 Adventure Module 1-3
Legacy of the Crystal Shard Wizards RPG Team July 9, 2014 96 Adventure Module 1-3
Starter Set July 15, 2014 64 Starter Set 1-5
Player's Handbook Wizards RPG Team August 19, 2014 320 Core Rulebook 1-20
Hoard of the Dragon Queen Wizards RPG Team August 19, 2014 96 Adventure Module 1-8
Monster Manual Wizards RPG Team September 17, 2014 352 Core Rulebook
The Rise of Tiamat Wizards RPG Team November 4, 2014 96 Adventure Module 8-15
Dungeon Master's Guide Wizards RPG Team December 9, 2014 320 Core Rulebook 1-20
Dungeon Master's Screen January 20, 2015 N/A Accessory
Elemental Evil Player's Companion Richard Baker, Robert J. Schwalb, Stephen Schubert March 10, 2015 (PDF), April 17, 2015 (POD) 25 Supplement Rulebook
Princes of the Apocalypse Wizards RPG Team April 7, 2015 255 Adventure Module 1-15
Out of the Abyss Wizards RPG Team September 15, 2015 240 Adventure Module 1-15
Sword Coast Adventurer's Guide Wizards RPG Team November 3, 2015 159 Supplement Rulebook
Curse of Strahd Wizards RPG Team March 15, 2016 224 Adventure Module 1-10
Storm King's Thunder Wizards RPG Team September 6, 2016 256 Adventure Module 1-11
Volo's Guide to Monsters Wizards RPG Team November 15, 2016 224 Supplement Rulebook
Tales from the Yawning Portal Wizards RPG Team April 4, 2017 248 Adventure Module 1-11+
Tomb of Annihilation Wizards RPG Team September 19, 2017 256 Adventure Module 1-9+
The Tortle Package Wizards RPG Team September 19, 2017 28 Supplement Rulebook
Dungeon Master's Screen Reincarnated September 19, 2017 N/A Accessory
One Grung Above Wizards RPG Team October 11, 2017 4 Supplement Rulebook
Xanathar’s Guide to Everything Wizards RPG Team November 12, 2017 192 Supplement Rulebook
Mordenkainen's Tome of Foes Wizards RPG Team May 29, 2018 256 Supplement Rulebook

References[edit | edit source]

  1. Pulsipher, Lewis (February–March 1981). "An Introduction to Dungeons & Dragons". White Dwarf (London, England: Games Workshop) (23): pp. 8–9 
  2. Review of Dungeons & Dragons Supplement II: Blackmoor, Scott Casper (2006), retrieved March 2008
  3. 3.0 3.1 3.2 "Original D&D Supplements". The Acaeum. Retrieved 2009-01-17. 
  4. Kuntz & Ward. Gods, Demi-Gods, & Heroes, Foreword. TSR Rules, 1976.
  5. "Acaeum: Basic Set". Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19. 
  6. Gygax & Arneson (1977) p. 6. states "...experience levels that high are not discussed in this book and the reader is referred to the more complete rules in ADVANCED DUNGEONS & DRAGONS"
  7. "Acaeum: Expert Set". Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19. 
  8. 30 Years of Adventure: A Celebration of Dungeons & Dragons, Wizards of the Coast, 2004, ISBN 0-7869-3498-0 pp.171-175
  9. 9.0 9.1 9.2 "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20. 

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